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Note: This is excerpted from a January 31, 2017 blog post by Sylvia Duckworth


For those of you who are new to the concept of breakout games, they are essentially games that are devised with a series of problems that need to be solved in order to “break out” of room, or a box, or, in the case of Digital Breakout EDU, a Google form. Last year James Sanders and Mark Hammons spearheaded the Breakout EDU movement in education, which, due to its tremendous popularity amongst educators, evolved into a fully fledged separate entity, Breakout EDU, with a huge Facebook group and new games appearing every day.

These games are great interactive ways to develop and hone many key aspects of computational thinking such as critical thinking, problem decomposition, and perseverance.

I love the physical version of the game, but several factors of the digital version make it stand out as a very appealing alternative.

  1. No purchase of a box necessary.
  2. No locks to worry about re-setting.
  3. No kit components to worry about losing.
  4. 100% student engagement if you have many devices for them to work on. No one feels left out or unable to contribute.
  5. Zero time required for set up (unless you make up your own game).
  6. Great opportunity for students to create their own games.
  7. Can be played live online via video-conferencing.


Here are the links to the Canadian editions created by Sylvia Duckworth

  1. Team Digital Breakout EDU for students
  2. Team Digital Breakout EDU for teachers
  3. Team Digital Breakout EDU en français

    NOTE: Each team has a separate game because there is a shared, editable Google doc as one of the clues to solve. Each team needs to work collaboratively on the document, but separately from the other teams.

The main resource link above will take you to the BreakoutEdu Digital main page.

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