
For this activity, no instructions are provided. Instead, students will use examples of what imaginary players have done to figure out how to play the game. This lesson gives primary students the opportunity to practice the four arts of computational thinking (decomposition, pattern matching, abstraction, and algorithms) in one cohesive activity.
Easy to do, no computers required. Basic lesson time includes activity only. Introductory and Wrap-Up suggestions can be used to delve deeper when time allows.
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