This resource provides a great overview and opportunity to experiment with the Logo programming language. Logo is an educational programming language, designed in 1967 by Daniel G. Bobrow, Wally Feurzeig, Seymour Papert and Cynthia Solomon. Today the language is remembered mainly for its use of turtle graphics, in which commands for movement and drawing produced line graphicseither on screen or with a small robot called a turtle. The language was originally conceived to teach concepts of programming related to Lispand only later to enable what Papert called “body-syntonic reasoning”, where students could understand (and predict and reason about) the turtle’s motion by imagining what they would do if they were the turtle.
This is mainly an experimentation tool based on exploration and discovery. No clear instructions are provided but you’ll be amazed at how quickly students can find hints and clues to make progress. This works very well when teaching the history of computer programming and previous evolutions of languages.Flag this Resource